The flow of puzzles we navigated contained a nice progression. A thoughtful use of materials! Optional audio narratives were also available for each story element, which (as it has been documented) we definitely appreciated. We were also pleasantly surprised when we happened upon a secondary way to get you to where you needed to go. It was easy to navigate back and forth between the pages, and we were happy to find that the site saves your progress so that we didn’t have to enter passwords to order to check back with previous pages. The interaction with these materials were thankfully smooth to both use and navigate (always appreciate the zoom-in feature and links to images!), and they seemed to have some nice, thoughtful details to them.Īdditionally, the overall mechanics of the game play were intuitive and well set-up. I particularly enjoyed that we were able to use different pieces of evidence via embedded materials in the webpages. The puzzles were woven well into the storyline, and I really enjoyed how the case unfolded with each step of the way, with each win unlocking the next destination and a new piece of the mystery. The style, I think, was very apropos for a Sherlock-themed game. Sherlock Holmes is a great beginner-friendly introduction to the world of puzzling. It’s been so long since I’ve done a Sherlock-themed puzzle/escape anything! (Or has it? 2020 has been a long decade so far – what is even time?) Not that I haven’t enjoyed the various horror-themed rooms we’ve been playing recently, but I found the return to a classic a breath of relief and was excited to see what the Panic Room had to offer. Think fast, look closely, and of course just remember…Don’t Panic! Perhaps you will even be able to catch up with Sherlock and solve the case yourself? You’ll need your wits about you, a keen eye for detail and don’t forget to take notes!ĭuring your investigation, you will come across quite a few individuals who will hopefully help connect the dots and lead you on the right path. ![]() What better than a case that Sherlock himself has been trying to solve? You and your group think yourself to be a top-notch group of detectives and are raring to take on your first big case. ![]() The year is 1912, the location: London town. Price: £15 ($19.77 at the time of this writing.) Players: 1-6 (from the same or different locations) – we suggest 2-3 ![]() Location: Your home via the Magic of the Internet!
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